PM3.6 - Meta Knight - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
5-6, 9-10, 14-15 |
Hitbox set 0 hits: |
5, 9, 14 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
80 |
0 |
100 |
90 |
Slash |
Slash |
false |
0.8 |
3 |
4 |
|
0 |
1 |
4 |
40 |
30 |
100 |
115 |
Slash |
Slash |
false |
0.8 |
3 |
4 |
|
0 |
2 |
4 |
40 |
30 |
100 |
115 |
Slash |
Slash |
false |
0.8 |
3 |
4 |
|
0 |
3 |
4 |
0 |
30 |
100 |
90 |
Slash |
Slash |
false |
0.8 |
3 |
4 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
90 |
0 |
100 |
90 |
Slash |
Slash |
false |
0.8 |
3 |
3 |
|
0 |
1 |
3 |
30 |
20 |
100 |
115 |
Slash |
Slash |
false |
0.8 |
3 |
3 |
|
0 |
2 |
3 |
30 |
20 |
100 |
115 |
Slash |
Slash |
false |
0.8 |
3 |
3 |
|
0 |
3 |
3 |
0 |
20 |
100 |
90 |
Slash |
Slash |
false |
0.8 |
3 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
185 |
90 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
1 |
5 |
40 |
185 |
70 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
2 |
5 |
40 |
185 |
70 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
3 |
5 |
40 |
185 |
90 |
Slash |
Slash |
false |
4 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 5.64, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 115, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 115, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 20.68, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 6.58, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 115, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 115, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 22.56, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 185, shield_damage: 0, bkb: 40, size: 6.97, x_offset: 0.0, y_offset: 14.1, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 185, shield_damage: 0, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 185, shield_damage: 0, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 185, shield_damage: 0, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: 22.56, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- Subroutine(0x2bc48)
- AsyncWait(16.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- SyncWait(1.0)
- SyncWait(2.0)
- SoundEffect1(784)
- SyncWait(4.0)
- SoundEffect1(784)
- SyncWait(5.0)
- SoundEffect1(785)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(4.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 18, unk2: 0 }